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Complete guide to the AIR Career Program
AIR Career Program

Channel your inner newbro, grab some frigates and start knocking out those career points! Regardless of how experienced you are, the AIR career program is a fantastic way of pointing you towards numerous activities EVE has to offer as well as providing you with a massive amount of skillpoints!

Once finished, each career path will award you with 100.000 skillpoints plus an extra 350.000 from the main track for a total of 750.000 skillpoints per character. And since all rewards get placed into your redeem queue, you are free to redistribute them to any of your characters.

What makes these skillpoints even more valuable is the fact you can get a total of 2.250.000 skillpoints across all 3 of your account characters (and that's without even deleting any of them)! To put this into a veteran perspective – this is an equivalent of 15 Large Skill Injectors (once you get 150k from each)!

Note that not all tasks have to be finished to claim maximum rewards. In practice, there's more than enough career points to finish the whole track with approximately 75% of finished tasks. So, to make things easier or simply show you small bits and pieces you can do to make this process a bit faster – here's a full guide on how and what to do to get your hands on all the career points!

Enforcer

[990 CP]
Enforcer career guide
For those seeking to keep the peace, New Eden provides no shortage of targets. Whether you contact Agents for directed missions, hunt down pirates for bounties, fight back Sansha’s Nation in Incursions, or dive into Abyssal Deadspace to engage in conduit-loop proving, maintaining order can be a great source of wealth.

Career Agent Missions

[100 CP]

Find your closest career agent. You can take a look in the Agency but those will always be your own racial agents. Depending on your current location, these might be very far out. Instead, check out this list of all career agents across empire space. It doesn't matter which race your character is, any of the other racial agents will give you the same missions.

Similar goes for the case where your character already finished career agents. Simply find another one and start over. Once there, talk to the Enforcer career agent to grab missions and blast through the enemies...

Security Agent

[100 CP]

Once done with the intro missions, your next step is to do 20 level 1 security missions. Once again, open up the Agency, go to the agent finder window and filter for security level 1 agents in your vicinity. Ideally, you want a station with multiple level 1 agents to make this faster. Just watch out because there's a lot of systems that have multiple agents but they are scattered across multiple stations and docking/undocking all the time can get a bit annoying.

Abyssal Deadspace

[85 CP]

For clearing this task, any Tier 0 filament will work. This not only includes filament types, but also ship classes as well. Pick a frigate, destroyer or a cruiser and start jumping into the abyss solo or with friends. There are two lines of points in this task and they require you to complete 5 Tier 0 sites and kill 30 Triglavian enemies. If you're brand new to Abyssal space, make sure to check out our Abyssal guide that will get you started.

Combat

[150 CP]

This one is as straightforward as it gets – pure kill count. You want to leave this track to passively ramp up as you clear sites and missions along the way. The final count requires you to kill 300 NPCs.

Bounties

[110 CP]

As with the Combat track, simply ignore this one as it will fill up eventually on its own. The goal is to earn 5.000.000 ISK from bounties. You can speed this up by running higher level missions or anomalies.

Combat sites

[85 CP]

Sites referred to here are your standard green anomalies. Simply clear 25 combat sites as you jump through the systems.

Epic Arc

[100 CP]

There are multiple epic arc storylines in EVE, but most people will go for the Bloodstained Stars given by the Sisters of EVE. It's a long chain of story missions taking you through all empire space that will fill up this track nicely. You need to complete 20 epic arc missions and in addition complete one epic arc completely. You can find all epic arcs available to your character in the Agency.

Market

[95 CP]

This is something that you'll finish without even thinking about it. This track requires simply spending 1.000.000 ISK on the market.

Standings

[70 CP]

This track compliments the mission running track very nicely and will also fill up on its own. As you do missions, you'll get your standings with a given corporation and this track requires gaining trust of whatever corp you did the missions for up to 1.0.

Loyalty Points

[95 CP]

Same as above. You will earn loyalty points automatically by finishing missions. You only need 500LP earned and 300 LP spent to finish this track. To spend Loyalty points, click the LP store icon inside the station where you did the missions (it's usually the first icon on your right-hand side overview while docked).

Explorer

[995 CP]
Explorer career guide
There are many ways to experience and find value in exploration across the world of EVE; one may quietly slip into data and relic sites, carefully excavate dangerous research caches, or discover and engage overwhelmingly powerful forces in fortified installations.

Career Agent Missions

[75 CP]

Find your closest career agent. You can take a look in the Agency but those will always be your own racial agents. Depending on your current location, these might be very far out. Instead, check out this list of all career agents across empire space. It doesn't matter which race your character is, any of the other racial agents will give you the same missions.

Similar goes for the case where your character already finished career agents. Simply find another one and start over. Once there, talk to the Explorer career agent to grab missions and follow the instructions.

Scanning

[95 CP]

As every true explorer knows - scanning is your bread and butter of movement. This track requires you to scan 50 cosmic signatures (regardless of their type). Now, you can go about this your usual way and slowly build up... or, you cheese it! Since you'll most probably already be in a newbro system, simply toss your probes out and scan everything that's available. Being a starter system, cosmic anomalies respawn very quickly and it will take you minutes to finish up your 50 scans.

Hacking

[130 CP]

This is another track we can cheese inside a starting system. All data/relic sites in newbro systems have a single can. But it's a very special can! You see - once hacked, just wait 5-10 seconds and it will respawn! You don't even have to warp out or unlock the can. So simply pick one site, warp in, hack a can and repeat until you've done 25 containers.

Advanced Hacking

[150 CP]

Unlike the previous task, this one actually requires you to move around lowsec, nullsec and wormhole space. So, it's probably the best to leave this track to naturally fill up as you go around and explore New Eden. There are three separate tasks being tracked - all requiring 50 containers hacked in lowsec/nullsec/wormholes each.

Wormholes

[75 CP]

Scan 15 wormholes in total. Simple as that. You can either keep jumping around systems and scan everything you come across, or maybe try and find a Drifter wormhole or Thera to quickly scan tons of signatures.

Gas Sites

[75 CP]

Similar to the scanning task above, this one can be finished really quickly inside the starting systems. Simply find two training gas sites and keep warping between them until you've done so 15 times.

Combat Sites

[75 CP]

You can either hunt these down as you jump around (finishing combat sites also contribute to one of the Enforcer tasks), or do the same thing as you did with gas sites inside a starting system. Warp between two training combat sites until you've done so 15 times.

Navigation

[70 CP]

Jump, jump, jump, then jump again! Any system will count towards this track, and all you have to do is jump 100 times.

Advanced Navigation

[120 CP]

Similar to the track above, this one requires you to visit systems in 5 different hisec/lowsec/nullsec regions.

Project Discovery

[130 CP]

Dots... dots everywhere! Simply open up project discovery and submit a total of 50 samples. Depending on how old your character is and weather you're Alpha or Omega, this might take you more or less time since the maximum amount of submitted samples is locked to 5 per minute, while alphas and new characters have additional restrictions.

Industrialist

[1000 CP]
Industrialist career guide
Every ship, module, or round of ammunition used in EVE is a product of the dedicated work of other Capsuleers, participating in the supply chain of a vibrant and unrestrained economic system – and each step of the production process provides its own opportunity for pilots to pursue a profit.

Career Agent Missions

[200 CP]

Find your closest career agent. You can take a look in the Agency but those will always be your own racial agents. Depending on your current location, these might be very far out. Instead, check out this list of all career agents across empire space. It doesn't matter which race your character is, any of the other racial agents will give you the same missions.

Similar goes for the case where your character already finished career agents. Simply find another one and start over. Once there, talk to the Entrepreneur and the Producer career agents to grab missions. One focuses on mining while the other teaches you about production - both being the backbone of every future EVE industrialist.

Market

[120 CP]

What good are your production skills if you're not selling your products? This track requires you to earn 1.000.000 ISK from the market in any way or form. Given such a low number, you will most probably clear this track the first time you visit a trade hub.

Salvage

[85 CP]

Salvaging provides a wide range of helpful materials for any indy oriented pilot. This track requires you to successfully salvage 50 wrecks. The fastest way to do this is probably clearing a few anomalies and/or missions within a system then leaving a bookmark behind you. Once you clear the NPCs, swap to a salvaging ship and warp back to clear up the sites. If you don't have something beefier like a Noctis, you can simply fit full salvage modules + salvage rigs on any T1 destroyer which will make clearing those wrecks really fast and easy.

Resource Harvesting

[150 CP]

Unfortunately, you can't just buy resources to clear this track - you actually have to go and mine them yourself. There are multiple tasks covering hisec and lowsec ore so you'll have to fly around a bit to find all the ore types required. You can also use the Agency to do so by going to the Resource gathering tab and browsing through nearby systems and the info about available ore in the local belts. Hold onto this ore because you'll need it for the next task.

Refining

[75 CP]

If you gathered the ore in the task above yourself, simply reprocess it to clear all the task in this track. If you're not keen on mining, you can actually just buy the exact amount of ore and reprocess someone else's work.

Manufacturing

[100 CP]

The end-goal of every industrial pilot - manufacturing! This track requires you to craft a shuttle, frigate, destroyer and a cruiser. The ore and minerals you got from processing above will cover most of these ships, but you can always mine more or simply buy stuff from the market if you want to save some time. If you don't have the blueprints, you can always ask someone in your corp/alliance or buy them from the market or contracts. Buy cheap blueprint copies if you don't plan to invest more time in industry or grab yourself some originals for long-term margin-profits.

Distribution Agent

[100 CP]

This is basically you being a space-trucker. Distribution agents will most often give you mission-specific items to haul into nearby systems for a reward in ISK and Loyalty points so make sure you have decent cargo-hold available (Sunesis is recommended). These agents behave exactly like any other mission agents so once again, simply open up your Agency and look for a system that has multiple distribution agents in the same station and start running missions. Bear in mind that some of these require small amounts of mining or production. So, if you don't have a mining ship nearby, simply swap to your corvette (available at any station) and use the civilian miners to get the mining part done. You're done once you finish 20 missions.

Mining Agent

[100 CP]

Pretty much the same as with the Distribution agents. Find a mining agent system and run missions. Obviously, these will be focused on mining so make sure to be in a dedicated mining ship.

Research

[70 CP]

Research is something that you should really get familiar with if you plan on doing indy stuff. It's slow and fairly limited to the number of slots you have, but it pays out in the long run. Research tasks will point you towards all the basics in form of copying, material efficiency and time efficiency research. Note that you cannot make any changes on a blueprint copy. So to finish these tasks you will need an original blueprint. Any will do, so if you just want to get this track done - simply buy some small ammo BPO (usually around 100.000 - 300.000 ISK) and use that to copy & research tracks.

Soldier of fortune

[1000 CP]
Soldier of fortune career guide
Pilots motivated by the thrill of combat against other capsuleers will find ample opportunities for battle. From Faction Militia warfare, to ambushes, to hunting in covert ships, providing support, or engaging in huge battles involving thousands of Capsuleers, those willing to prowl the lawless regions beyond High-Security space will always be able to find the action they desire.

Career Agent Missions

[100 CP]

Find your closest career agent. You can take a look in the Agency but those will always be your own racial agents. Depending on your current location, these might be very far out. Instead, check out this list of all career agents across empire space. It doesn't matter which race your character is, any of the other racial agents will give you the same missions.

Similar goes for the case where your character already finished career agents. Simply find another one and start over. Once there, talk to the Soldier of fortune career agent to grab missions.

Unlike all other career paths, this one will include missions where you actually need to lose ships. Both ships will be provided by the career agent and you can earn some extra ISK by insuring them before you head out to get killed. The first one will be a frigate you need to suicide into a station, while the other will be your attempt to kill the enemy against overwhelming odds.

Social

[85 CP]

All tasks in this track are really self-explanatory. Type something in chat, join a fleet (you can form a fleet with yourself, this also completes the task), send an EVE mail and add someone as a contact. The only task that seems to be bugged currently is joining a corp. If you're a newbro in a starter corp you're fine. But if you're already in a player corp, at the moment this sub-task cannot be completed without actually leaving your corp and re-joining.

Electronic Warfare

[100 CP]

E-war is extremely important in PvP and it's of no wonder they have a dedicated career track. Luckily for you - there's a very simple and fast way of finishing all tasks in here without any risk of losing your ship or entering "actual" combat!

First of all, even though the tasks say you need to web/paint/point/scram/weapon disrupt 5 capsuleer ships - the game actually counts e-war cycles! So, to quickly and easily finish all of these tasks, simply take any ship with a large number of mid-slots and fit one module of each type. Obviously, you can do it with a lesser number of modules then go back and refit when needed. Once you have a ship ready, find some friends, invite them to a duel and hit them with every e-war module you've got. Let the modules cycle 5x and you'll be done with the whole track.

Combat

[90 CP]

This track requires you to actually do some good ol' pewpew and participate in 75 kills in a frigate/destroyer/cruiser. If you've done Enforcer career missions/anomalies in a T1 ship, you'll most probably have this track already done. If not - not flying a T1 ship is the reason you're missing kills. You see, this whole AIR thing is aimed at newbros so shooting stuff in a T2/T3 hull will simply not count towards your progress.

PvP

[140 CP]

This is yet another track that requires active PvP (or feeding). All you have to do is deliver the final blow to a total of 5 capsuleers (you get a generated killmail). Unfortunately, this track also seems a bit buggy and sometimes doesn't track all your kills... Then again... there's no kill like overkill so just keep at it!

Capacitor Warfare

[120 CP]

Similar to the Electronic Warfare track, this one can also be done quickly in a similar way. Simply fit your ship with a few neuts and NOS-es, duel a friend and suck their cap dry. Be aware that most ships won't transfer cap if the enemy cap is below your own so you might need to wait for them to regain cap (or tell them to fit cap injectors). For the same reason, you want to be in a same-or-smaller ship class than your target ship.

Faction Warfare

[105 CP]

With the current implementation of Faction Warfare, you might have issues finishing this track. To participate in FW, you need to be a part of the FW corporation. If you're not - you'll have to wait for the upcoming FW overhaul where any pilot will be able to pledge to a faction without marking their whole corp as a FW corp. To find more about FW, check out this Uniwiki article. That said, if you are in a FW corp, simply do what you normally do to finish this track. Shoot some people, defend a complex, capture a complex and do a single Level 1 FW mission.

Support

[100 CP]

Ah logibros... The true heroes of any fleet. This track can also be done really quickly with a couple of friends if you don't have the patience to join fleets. Simply equip remote shield and armor reps, duel your friends and rep them up at the same time.

Destruction

[85 CP]

Paint your killboard red! This track requires you to die 20 times. For a seasonal PVPer, this is not that much. For a carebear - it's probably a lot. And no - you can't just self-destruct T1 frigates and/or corvettes, only true lossmails count. Once you blow up 20 times, this track is done.

Duels

[75 CP]

And finally, the last track that can also be cheesed easily. Grab a couple of friends and start duelling one another. You don't actually have to shoot anyone... you don't even have to be in space once you invite someone to a duel! Just do it 15 times and the track will be fully done.

Congrats! You've finished the AIR Career Program and earned yourself 750.000 skillpoints! Now relog, grab an alt and do it all over again for even more of that sweet-sweet brain-juice...