Welcome to your starting point for Abyssal diving capsuleer!
This page was made for a sole purpose of providing a solid entry point for running Abyssal sites with verified and tested cruiser fits for each of the major factions of New Eden. Every fit listed below is 100% Alpha friendly and will allow even lesser trained pilots to successfully run and finish low-tier Abyssal sites. Even though the fits will be listed with the preferred Tech II version of modules fitted, feel free to downgrade to Meta level for any module you currently don't have the training for. If flying the fits listed below – you can expect to safely run T1 (calm) and T2 (agitated) Abyssal filaments.
When it comes to enemy types, you will be facing Drones, Sleepers, Drifters, Seeker, Triglavians, Sansha, CONCORD and Angel Cartel forces. Each spawning with different variants so it's extremely important to know what each variant does and which one is the priority for your fit. In general – you will always try to get rid of neuting ships first. Those are the ones sucking your capacitor dry, and a ship with no capacitor is pretty much a sitting duck.
Your other high priority will be any battleship spawn – especially the Drifter one. These vessels deal massive amounts of damage from a distance but have poor weapon tracking. This means you will want to burn into close range as soon as possible, but never do it in a straight line. Always approach them at an angle so they don't land hard hits. Once in range, start a close orbit and simply unload all your DPS at them at which point they should not be able to hit you at all.
This is also the only time you’ll want to actually orbit stuff. You will want to manually pilot in any other situation since that way you dictate the positioning of the enemy spawns and yourself. This is also beneficial since the Abyssal pocket is relatively small and you don’t want to burn out of the boundaries since that will kill you.
For a very detailed guide on all Abyssal mechanics check out this article, while you can find all notable spawn variants and their abilities below.
Always prioritize high damage / neuts -> logi/ewar depending on your ship fit
High damage & tracking
Neuts
Logi
E-war
We chose the Omen to represent the Amarrian Abyssal divers because it simply looks great, has solid range, drone support and can be upgraded later on into the Navy version for even more punch.
Load long range crystals at the beginning so you can start applying damage as soon as possible. Turn on your MWD and burn straight towards your enemies. Once you grab aggro, toss out the drones at your primary target. Try to stay in range of your webs so you can further slow down your target while applying more DPS by swapping to close-range crystals. This will help out your drones with tracking small and agile enemies as well.
Make sure to shut down your MWD once you are in close range of your targets because there is no need for it to be running, and having it on will simply make your tracking worse and drain your capacitor unnecessary. If you’re facing extremely fast enemies that keep breaking your web lock, simply pulse the MWD once to get back in range.
[Omen, EX-SA Abyssal Omen] Medium Armor Repairer II Multispectrum Energized Membrane II Multispectrum Energized Membrane II Damage Control II Heat Sink II Heat Sink II Stasis Webifier II Large Compact Pb-Acid Cap Battery 50MN Y-T8 Compact Microwarpdrive Focused Medium Pulse Laser II Focused Medium Pulse Laser II Focused Medium Pulse Laser II Focused Medium Pulse Laser II Focused Medium Pulse Laser II Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Capacitor Control Circuit I Imperial Navy Infiltrator x4 Scorch M x5 Conflagration M x5